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#ifndef PRGE_SHADER_H
#define PRGE_SHADER_H
U32 compile_shader(GLenum type, Str8 filename);
U32 create_shader_program(Str8 vert_filename, Str8 frag_filename);
void shader_set_mat4fv(U32 id, char *name, Mat4 m);
#endif /* PRGE_SHADER_H */
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