#ifndef PRGE_SHADER_H #define PRGE_SHADER_H U32 compile_shader(GLenum type, Str8 filename); U32 create_shader_program(Str8 vert_filename, Str8 frag_filename); void shader_set_mat4fv(U32 id, char *name, Mat4 m); #endif /* PRGE_SHADER_H */