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S32 find_sound(PRGEContext *ctx, const char *name);
S32 load_sound(PRGEContext *ctx, Sound snd);
S32 load_vorbis(PRGEContext *ctx, const char *fname);
S32 enqueue_sound(PRGEContext *ctx, Sound *snd);
Sound *dequeue_sound(SoundQueue *sndq);
void play_sound(PRGEContext *ctx, S32 id);
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