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path: root/prge_audio.h
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S32	find_sound(PRGEContext *ctx, const char *name);
S32	load_sound(PRGEContext *ctx, Sound snd);
S32	load_vorbis(PRGEContext *ctx, const char *fname);
S32	enqueue_sound(PRGEContext *ctx, Sound *snd);
Sound	*dequeue_sound(SoundQueue *sndq);
void	play_sound(PRGEContext *ctx, S32 id);