S32 find_sound(PRGEContext *ctx, const char *name); S32 load_sound(PRGEContext *ctx, Sound snd); S32 load_vorbis(PRGEContext *ctx, const char *fname); S32 enqueue_sound(PRGEContext *ctx, Sound *snd); Sound *dequeue_sound(SoundQueue *sndq); void play_sound(PRGEContext *ctx, S32 id);