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-rw-r--r--in_practice/breakout/shader.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/in_practice/breakout/shader.c b/in_practice/breakout/shader.c
index 2fff3c4..fa1ff2c 100644
--- a/in_practice/breakout/shader.c
+++ b/in_practice/breakout/shader.c
@@ -88,12 +88,31 @@ void uniform_f32(u32 id, const char *name, f32 v)
glUniform1f(loc, v);
}
+void uniform_i32(u32 id, const char *name, i32 v)
+{
+ u32 loc = glGetUniformLocation(id, name);
+ glUniform1i(loc, v);
+}
+
+
+void uniform_v2(u32 id, const char *name, v2 v)
+{
+ u32 loc = glGetUniformLocation(id, name);
+ glUniform2fv(loc, 1, (const f32 *)&v);
+}
+
void uniform_v3(u32 id, const char *name, v3 v)
{
u32 loc = glGetUniformLocation(id, name);
glUniform3fv(loc, 1, (const f32 *)&v);
}
+void uniform_v4(u32 id, const char *name, v4 v)
+{
+ u32 loc = glGetUniformLocation(id, name);
+ glUniform4fv(loc, 1, (const f32 *)&v);
+}
+
void uniform_mat(u32 id, const char *name, mat m)
{
u32 loc = glGetUniformLocation(id, name);