diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-08-26 10:55:18 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-08-26 10:55:18 +0500 |
commit | ad04490ef84d7565fbec0fa878a21694ad2d61f0 (patch) | |
tree | accfa142da0b3f99f957de6c030dc2c76639be53 /in_practice/breakout/shader.c | |
parent | 1f93c3ef62af6c71217f06491ca2b859d4065740 (diff) |
guess that's all
Diffstat (limited to 'in_practice/breakout/shader.c')
-rw-r--r-- | in_practice/breakout/shader.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/in_practice/breakout/shader.c b/in_practice/breakout/shader.c index 2fff3c4..fa1ff2c 100644 --- a/in_practice/breakout/shader.c +++ b/in_practice/breakout/shader.c @@ -88,12 +88,31 @@ void uniform_f32(u32 id, const char *name, f32 v) glUniform1f(loc, v); } +void uniform_i32(u32 id, const char *name, i32 v) +{ + u32 loc = glGetUniformLocation(id, name); + glUniform1i(loc, v); +} + + +void uniform_v2(u32 id, const char *name, v2 v) +{ + u32 loc = glGetUniformLocation(id, name); + glUniform2fv(loc, 1, (const f32 *)&v); +} + void uniform_v3(u32 id, const char *name, v3 v) { u32 loc = glGetUniformLocation(id, name); glUniform3fv(loc, 1, (const f32 *)&v); } +void uniform_v4(u32 id, const char *name, v4 v) +{ + u32 loc = glGetUniformLocation(id, name); + glUniform4fv(loc, 1, (const f32 *)&v); +} + void uniform_mat(u32 id, const char *name, mat m) { u32 loc = glGetUniformLocation(id, name); |