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Diffstat (limited to 'advanced_lighting/4.normal_mapping/normal_mapping.c')
-rw-r--r--advanced_lighting/4.normal_mapping/normal_mapping.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/advanced_lighting/4.normal_mapping/normal_mapping.c b/advanced_lighting/4.normal_mapping/normal_mapping.c
index 980f4a0..5051cb7 100644
--- a/advanced_lighting/4.normal_mapping/normal_mapping.c
+++ b/advanced_lighting/4.normal_mapping/normal_mapping.c
@@ -130,13 +130,9 @@ int main(void)
glBindVertexArray(0);
/* NOTE(pryazha): Shaders */
- U32 normal_map_shader = create_shader_program("shaders/normal_map.vert",
- "shaders/normal_map.frag");
- U32 normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert",
- "shaders/normals_debug.frag",
- "shaders/normals_debug.geom");
- U32 color_shader = create_shader_program("shaders/color.vert",
- "shaders/color.frag");
+ U32 normal_map_shader = load_shader("shaders/normal_map.vert", "shaders/normal_map.frag");
+ U32 normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom");
+ U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag");
glUseProgram(normal_map_shader);
shader_set_1i(normal_map_shader, "diffuse_texture", 0);