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author | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
commit | 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch) | |
tree | 9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_lighting/4.normal_mapping/normal_mapping.c | |
parent | d65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff) |
something
Diffstat (limited to 'advanced_lighting/4.normal_mapping/normal_mapping.c')
-rw-r--r-- | advanced_lighting/4.normal_mapping/normal_mapping.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/advanced_lighting/4.normal_mapping/normal_mapping.c b/advanced_lighting/4.normal_mapping/normal_mapping.c index 980f4a0..5051cb7 100644 --- a/advanced_lighting/4.normal_mapping/normal_mapping.c +++ b/advanced_lighting/4.normal_mapping/normal_mapping.c @@ -130,13 +130,9 @@ int main(void) glBindVertexArray(0); /* NOTE(pryazha): Shaders */ - U32 normal_map_shader = create_shader_program("shaders/normal_map.vert", - "shaders/normal_map.frag"); - U32 normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert", - "shaders/normals_debug.frag", - "shaders/normals_debug.geom"); - U32 color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + U32 normal_map_shader = load_shader("shaders/normal_map.vert", "shaders/normal_map.frag"); + U32 normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom"); + U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); glUseProgram(normal_map_shader); shader_set_1i(normal_map_shader, "diffuse_texture", 0); |