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authorpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
committerpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
commit9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch)
tree9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_lighting/4.normal_mapping/normal_mapping.c
parentd65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff)
something
Diffstat (limited to 'advanced_lighting/4.normal_mapping/normal_mapping.c')
-rw-r--r--advanced_lighting/4.normal_mapping/normal_mapping.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/advanced_lighting/4.normal_mapping/normal_mapping.c b/advanced_lighting/4.normal_mapping/normal_mapping.c
index 980f4a0..5051cb7 100644
--- a/advanced_lighting/4.normal_mapping/normal_mapping.c
+++ b/advanced_lighting/4.normal_mapping/normal_mapping.c
@@ -130,13 +130,9 @@ int main(void)
glBindVertexArray(0);
/* NOTE(pryazha): Shaders */
- U32 normal_map_shader = create_shader_program("shaders/normal_map.vert",
- "shaders/normal_map.frag");
- U32 normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert",
- "shaders/normals_debug.frag",
- "shaders/normals_debug.geom");
- U32 color_shader = create_shader_program("shaders/color.vert",
- "shaders/color.frag");
+ U32 normal_map_shader = load_shader("shaders/normal_map.vert", "shaders/normal_map.frag");
+ U32 normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom");
+ U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag");
glUseProgram(normal_map_shader);
shader_set_1i(normal_map_shader, "diffuse_texture", 0);