diff options
Diffstat (limited to 'advanced_lighting/1.blinn_phong')
-rw-r--r-- | advanced_lighting/1.blinn_phong/blinn_phong.c | 5 | ||||
-rwxr-xr-x | advanced_lighting/1.blinn_phong/build (renamed from advanced_lighting/1.blinn_phong/build.sh) | 0 |
2 files changed, 3 insertions, 2 deletions
diff --git a/advanced_lighting/1.blinn_phong/blinn_phong.c b/advanced_lighting/1.blinn_phong/blinn_phong.c index 404df05..3974243 100644 --- a/advanced_lighting/1.blinn_phong/blinn_phong.c +++ b/advanced_lighting/1.blinn_phong/blinn_phong.c @@ -28,6 +28,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint(GLFW_SAMPLES, 4); window = glfwCreateWindow(width, height, "Blinn-Phong shading", 0, 0); if (!window) @@ -60,8 +61,8 @@ int main(void) Mesh *quad = mesh_init(arena, vertices, 6, indices, 6); Mesh *cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - U32 blinn_phong_shader = create_shader_program("shaders/blinn_phong.vert", "shaders/blinn_phong.frag"); - U32 light_shader = create_shader_program("shaders/light.vert", "shaders/light.frag"); + U32 blinn_phong_shader = load_shader("shaders/blinn_phong.vert", "shaders/blinn_phong.frag"); + U32 light_shader = load_shader("shaders/light.vert", "shaders/light.frag"); texture = load_texture("../../data/textures/wood.png"); diff --git a/advanced_lighting/1.blinn_phong/build.sh b/advanced_lighting/1.blinn_phong/build index 41fb831..41fb831 100755 --- a/advanced_lighting/1.blinn_phong/build.sh +++ b/advanced_lighting/1.blinn_phong/build |