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Diffstat (limited to 'advanced_lighting/1.blinn_phong/blinn_phong.c')
-rw-r--r--advanced_lighting/1.blinn_phong/blinn_phong.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/advanced_lighting/1.blinn_phong/blinn_phong.c b/advanced_lighting/1.blinn_phong/blinn_phong.c
index 404df05..3974243 100644
--- a/advanced_lighting/1.blinn_phong/blinn_phong.c
+++ b/advanced_lighting/1.blinn_phong/blinn_phong.c
@@ -28,6 +28,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_SAMPLES, 4);
window = glfwCreateWindow(width, height, "Blinn-Phong shading", 0, 0);
if (!window)
@@ -60,8 +61,8 @@ int main(void)
Mesh *quad = mesh_init(arena, vertices, 6, indices, 6);
Mesh *cube = mesh_load_obj(arena, "../../data/models/cube.obj");
- U32 blinn_phong_shader = create_shader_program("shaders/blinn_phong.vert", "shaders/blinn_phong.frag");
- U32 light_shader = create_shader_program("shaders/light.vert", "shaders/light.frag");
+ U32 blinn_phong_shader = load_shader("shaders/blinn_phong.vert", "shaders/blinn_phong.frag");
+ U32 light_shader = load_shader("shaders/light.vert", "shaders/light.frag");
texture = load_texture("../../data/textures/wood.png");