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author | pryazha <pryadeiniv@mail.ru> | 2025-08-26 10:55:18 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-08-26 10:55:18 +0500 |
commit | ad04490ef84d7565fbec0fa878a21694ad2d61f0 (patch) | |
tree | accfa142da0b3f99f957de6c030dc2c76639be53 /in_practice/breakout/shader.h | |
parent | 1f93c3ef62af6c71217f06491ca2b859d4065740 (diff) |
guess that's all
Diffstat (limited to 'in_practice/breakout/shader.h')
-rw-r--r-- | in_practice/breakout/shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/in_practice/breakout/shader.h b/in_practice/breakout/shader.h index 19c3044..922539d 100644 --- a/in_practice/breakout/shader.h +++ b/in_practice/breakout/shader.h @@ -14,7 +14,10 @@ extern shader_t shaders[MAX_SHADERS]; extern u32 load_shader(const char *dir, const char *vertex_filename, const char *fragment_filename, const char *geometry_filename, const char *name); extern u32 get_shader(const char *name); extern void uniform_f32(u32 id, const char *name, f32 v); +extern void uniform_i32(u32 id, const char *name, i32 v); +extern void uniform_v2(u32 id, const char *name, v2 v); extern void uniform_v3(u32 id, const char *name, v3 v); +extern void uniform_v4(u32 id, const char *name, v4 v); extern void uniform_mat(u32 id, const char *name, mat m); #endif |