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authorpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
committerpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
commit9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch)
tree9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_opengl/9.instancing
parentd65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff)
something
Diffstat (limited to 'advanced_opengl/9.instancing')
-rwxr-xr-xadvanced_opengl/9.instancing/build (renamed from advanced_opengl/9.instancing/build.sh)0
-rw-r--r--advanced_opengl/9.instancing/instancing.c9
2 files changed, 5 insertions, 4 deletions
diff --git a/advanced_opengl/9.instancing/build.sh b/advanced_opengl/9.instancing/build
index ebb6a01..ebb6a01 100755
--- a/advanced_opengl/9.instancing/build.sh
+++ b/advanced_opengl/9.instancing/build
diff --git a/advanced_opengl/9.instancing/instancing.c b/advanced_opengl/9.instancing/instancing.c
index e77c693..16fd373 100644
--- a/advanced_opengl/9.instancing/instancing.c
+++ b/advanced_opengl/9.instancing/instancing.c
@@ -26,6 +26,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow(width, height, "Instancing", 0, 0);
if (!window) {
fprintf(stderr, "[ERROR] Failed to create window.\n");
@@ -44,13 +45,13 @@ int main(void)
glEnable(GL_DEPTH_TEST);
- U32 instancing_uniform_array_shader = create_shader_program("shaders/instancing_uniform_array.vert",
+ U32 instancing_uniform_array_shader = load_shader("shaders/instancing_uniform_array.vert",
"shaders/instancing_uniform_array.frag");
- U32 instanced_arrays_shader = create_shader_program("shaders/instanced_arrays.vert",
+ U32 instanced_arrays_shader = load_shader("shaders/instanced_arrays.vert",
"shaders/instanced_arrays.frag");
- U32 default_shader = create_shader_program("shaders/default.vert",
+ U32 default_shader = load_shader("shaders/default.vert",
"shaders/default.frag");
- U32 instanced_shader = create_shader_program("shaders/instanced_mat4.vert",
+ U32 instanced_shader = load_shader("shaders/instanced_mat4.vert",
"shaders/instanced_mat4.frag");
F32 quad_vertices[] = {