diff options
Diffstat (limited to 'advanced_opengl/9.instancing/instancing.c')
-rw-r--r-- | advanced_opengl/9.instancing/instancing.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/advanced_opengl/9.instancing/instancing.c b/advanced_opengl/9.instancing/instancing.c index e77c693..16fd373 100644 --- a/advanced_opengl/9.instancing/instancing.c +++ b/advanced_opengl/9.instancing/instancing.c @@ -26,6 +26,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "Instancing", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -44,13 +45,13 @@ int main(void) glEnable(GL_DEPTH_TEST); - U32 instancing_uniform_array_shader = create_shader_program("shaders/instancing_uniform_array.vert", + U32 instancing_uniform_array_shader = load_shader("shaders/instancing_uniform_array.vert", "shaders/instancing_uniform_array.frag"); - U32 instanced_arrays_shader = create_shader_program("shaders/instanced_arrays.vert", + U32 instanced_arrays_shader = load_shader("shaders/instanced_arrays.vert", "shaders/instanced_arrays.frag"); - U32 default_shader = create_shader_program("shaders/default.vert", + U32 default_shader = load_shader("shaders/default.vert", "shaders/default.frag"); - U32 instanced_shader = create_shader_program("shaders/instanced_mat4.vert", + U32 instanced_shader = load_shader("shaders/instanced_mat4.vert", "shaders/instanced_mat4.frag"); F32 quad_vertices[] = { |