summaryrefslogtreecommitdiff
path: root/advanced_opengl/9.instancing/instancing.c
diff options
context:
space:
mode:
Diffstat (limited to 'advanced_opengl/9.instancing/instancing.c')
-rw-r--r--advanced_opengl/9.instancing/instancing.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/advanced_opengl/9.instancing/instancing.c b/advanced_opengl/9.instancing/instancing.c
index e77c693..16fd373 100644
--- a/advanced_opengl/9.instancing/instancing.c
+++ b/advanced_opengl/9.instancing/instancing.c
@@ -26,6 +26,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow(width, height, "Instancing", 0, 0);
if (!window) {
fprintf(stderr, "[ERROR] Failed to create window.\n");
@@ -44,13 +45,13 @@ int main(void)
glEnable(GL_DEPTH_TEST);
- U32 instancing_uniform_array_shader = create_shader_program("shaders/instancing_uniform_array.vert",
+ U32 instancing_uniform_array_shader = load_shader("shaders/instancing_uniform_array.vert",
"shaders/instancing_uniform_array.frag");
- U32 instanced_arrays_shader = create_shader_program("shaders/instanced_arrays.vert",
+ U32 instanced_arrays_shader = load_shader("shaders/instanced_arrays.vert",
"shaders/instanced_arrays.frag");
- U32 default_shader = create_shader_program("shaders/default.vert",
+ U32 default_shader = load_shader("shaders/default.vert",
"shaders/default.frag");
- U32 instanced_shader = create_shader_program("shaders/instanced_mat4.vert",
+ U32 instanced_shader = load_shader("shaders/instanced_mat4.vert",
"shaders/instanced_mat4.frag");
F32 quad_vertices[] = {