diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
commit | 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch) | |
tree | 9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_opengl/7.uniform_buffer | |
parent | d65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff) |
something
Diffstat (limited to 'advanced_opengl/7.uniform_buffer')
-rwxr-xr-x | advanced_opengl/7.uniform_buffer/build (renamed from advanced_opengl/7.uniform_buffer/build.sh) | 0 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/uniform_buffer.c | 13 |
2 files changed, 6 insertions, 7 deletions
diff --git a/advanced_opengl/7.uniform_buffer/build.sh b/advanced_opengl/7.uniform_buffer/build index 54642df..54642df 100755 --- a/advanced_opengl/7.uniform_buffer/build.sh +++ b/advanced_opengl/7.uniform_buffer/build diff --git a/advanced_opengl/7.uniform_buffer/uniform_buffer.c b/advanced_opengl/7.uniform_buffer/uniform_buffer.c index a27c115..752b171 100644 --- a/advanced_opengl/7.uniform_buffer/uniform_buffer.c +++ b/advanced_opengl/7.uniform_buffer/uniform_buffer.c @@ -24,6 +24,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "Advanced data (uniform buffer)", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -44,9 +45,9 @@ int main(void) glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); - U32 skybox_shader = create_shader_program("shaders/skybox.vert", "shaders/skybox.frag"); - U32 cube_shader = create_shader_program("shaders/cube.vert", "shaders/cube.frag"); - U32 color_cube_shader = create_shader_program("shaders/color_cube.vert", "shaders/color_cube.frag"); + U32 skybox_shader = load_shader("shaders/skybox.vert", "shaders/skybox.frag"); + U32 cube_shader = load_shader("shaders/cube.vert", "shaders/cube.frag"); + U32 color_cube_shader = load_shader("shaders/color_cube.vert", "shaders/color_cube.frag"); U32 skybox_matrices = glGetUniformBlockIndex(skybox_shader, "Matrices"); U32 cube_matrices = glGetUniformBlockIndex(cube_shader, "Matrices"); @@ -235,12 +236,10 @@ int main(void) state.camera.near, state.camera.far); glBindBuffer(GL_UNIFORM_BUFFER, matrices_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(MAT4), - (const void *)&proj); + glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(MAT4), (const void *)&proj); glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, matrices_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, sizeof(MAT4), - sizeof(MAT4), (const void *)&view); + glBufferSubData(GL_UNIFORM_BUFFER, sizeof(MAT4), sizeof(MAT4), (const void *)&view); glBindBuffer(GL_UNIFORM_BUFFER, 0); glClearColor(0.15f, 0.15f, 0.15f, 1.0f); |