From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_opengl/7.uniform_buffer/build | 5 +++++ advanced_opengl/7.uniform_buffer/build.sh | 5 ----- advanced_opengl/7.uniform_buffer/uniform_buffer.c | 13 ++++++------- 3 files changed, 11 insertions(+), 12 deletions(-) create mode 100755 advanced_opengl/7.uniform_buffer/build delete mode 100755 advanced_opengl/7.uniform_buffer/build.sh (limited to 'advanced_opengl/7.uniform_buffer') diff --git a/advanced_opengl/7.uniform_buffer/build b/advanced_opengl/7.uniform_buffer/build new file mode 100755 index 0000000..54642df --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/build @@ -0,0 +1,5 @@ +#!/bin/sh +. ../../config +TARGET='uniform_buffer' +set -x +gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_opengl/7.uniform_buffer/build.sh b/advanced_opengl/7.uniform_buffer/build.sh deleted file mode 100755 index 54642df..0000000 --- a/advanced_opengl/7.uniform_buffer/build.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/sh -. ../../config -TARGET='uniform_buffer' -set -x -gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_opengl/7.uniform_buffer/uniform_buffer.c b/advanced_opengl/7.uniform_buffer/uniform_buffer.c index a27c115..752b171 100644 --- a/advanced_opengl/7.uniform_buffer/uniform_buffer.c +++ b/advanced_opengl/7.uniform_buffer/uniform_buffer.c @@ -24,6 +24,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "Advanced data (uniform buffer)", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -44,9 +45,9 @@ int main(void) glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); - U32 skybox_shader = create_shader_program("shaders/skybox.vert", "shaders/skybox.frag"); - U32 cube_shader = create_shader_program("shaders/cube.vert", "shaders/cube.frag"); - U32 color_cube_shader = create_shader_program("shaders/color_cube.vert", "shaders/color_cube.frag"); + U32 skybox_shader = load_shader("shaders/skybox.vert", "shaders/skybox.frag"); + U32 cube_shader = load_shader("shaders/cube.vert", "shaders/cube.frag"); + U32 color_cube_shader = load_shader("shaders/color_cube.vert", "shaders/color_cube.frag"); U32 skybox_matrices = glGetUniformBlockIndex(skybox_shader, "Matrices"); U32 cube_matrices = glGetUniformBlockIndex(cube_shader, "Matrices"); @@ -235,12 +236,10 @@ int main(void) state.camera.near, state.camera.far); glBindBuffer(GL_UNIFORM_BUFFER, matrices_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(MAT4), - (const void *)&proj); + glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(MAT4), (const void *)&proj); glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, matrices_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, sizeof(MAT4), - sizeof(MAT4), (const void *)&view); + glBufferSubData(GL_UNIFORM_BUFFER, sizeof(MAT4), sizeof(MAT4), (const void *)&view); glBindBuffer(GL_UNIFORM_BUFFER, 0); glClearColor(0.15f, 0.15f, 0.15f, 1.0f); -- cgit v1.2.3-70-g09d2