diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
---|---|---|
committer | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:11:31 +0500 |
commit | 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch) | |
tree | 9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_opengl/10.antialiasing | |
parent | d65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff) |
something
Diffstat (limited to 'advanced_opengl/10.antialiasing')
-rw-r--r-- | advanced_opengl/10.antialiasing/anti_aliasing_msaa.c | 9 | ||||
-rw-r--r-- | advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c | 7 | ||||
-rwxr-xr-x | advanced_opengl/10.antialiasing/build (renamed from advanced_opengl/10.antialiasing/build.sh) | 0 |
3 files changed, 7 insertions, 9 deletions
diff --git a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c index 250ab97..07c82c7 100644 --- a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c +++ b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c @@ -15,7 +15,6 @@ int main(void) F32 target_fps, target_spf, last_time; MAT4 proj, view, model; State state; - S32 width, height; U32 color_shader; if (glfwInit() == GLFW_FALSE) { @@ -23,12 +22,13 @@ int main(void) return(1); } - width = 1024; - height = 768; + S32 width = 1024; + S32 height = 768; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint(GLFW_SAMPLES, 4); window = glfwCreateWindow(width, height, "Anti Aliasing (MSAA)", 0, 0); if (!window) { @@ -53,8 +53,7 @@ int main(void) arena = arena_alloc(Kilobytes(4)); cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); state.camera = (Camera) { v3f(0.0f, 0.0f, 3.0f), diff --git a/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c b/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c index 31f3cae..beb0d12 100644 --- a/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c +++ b/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c @@ -32,6 +32,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "Anti Aliasing (Off-screen)", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -52,10 +53,8 @@ int main(void) arena = arena_alloc(Kilobytes(4)); cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); - screen_shader = create_shader_program("shaders/screen.vert", - "shaders/screen.frag"); + color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); + screen_shader = load_shader("shaders/screen.vert", "shaders/screen.frag"); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenTextures(1, &color_tex); diff --git a/advanced_opengl/10.antialiasing/build.sh b/advanced_opengl/10.antialiasing/build index 9d1011a..9d1011a 100755 --- a/advanced_opengl/10.antialiasing/build.sh +++ b/advanced_opengl/10.antialiasing/build |