From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_opengl/10.antialiasing/anti_aliasing_msaa.c | 9 ++++----- advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c | 7 +++---- advanced_opengl/10.antialiasing/build | 5 +++++ advanced_opengl/10.antialiasing/build.sh | 5 ----- 4 files changed, 12 insertions(+), 14 deletions(-) create mode 100755 advanced_opengl/10.antialiasing/build delete mode 100755 advanced_opengl/10.antialiasing/build.sh (limited to 'advanced_opengl/10.antialiasing') diff --git a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c index 250ab97..07c82c7 100644 --- a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c +++ b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c @@ -15,7 +15,6 @@ int main(void) F32 target_fps, target_spf, last_time; MAT4 proj, view, model; State state; - S32 width, height; U32 color_shader; if (glfwInit() == GLFW_FALSE) { @@ -23,12 +22,13 @@ int main(void) return(1); } - width = 1024; - height = 768; + S32 width = 1024; + S32 height = 768; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint(GLFW_SAMPLES, 4); window = glfwCreateWindow(width, height, "Anti Aliasing (MSAA)", 0, 0); if (!window) { @@ -53,8 +53,7 @@ int main(void) arena = arena_alloc(Kilobytes(4)); cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); state.camera = (Camera) { v3f(0.0f, 0.0f, 3.0f), diff --git a/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c b/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c index 31f3cae..beb0d12 100644 --- a/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c +++ b/advanced_opengl/10.antialiasing/anti_aliasing_offscreen.c @@ -32,6 +32,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "Anti Aliasing (Off-screen)", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -52,10 +53,8 @@ int main(void) arena = arena_alloc(Kilobytes(4)); cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); - screen_shader = create_shader_program("shaders/screen.vert", - "shaders/screen.frag"); + color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); + screen_shader = load_shader("shaders/screen.vert", "shaders/screen.frag"); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenTextures(1, &color_tex); diff --git a/advanced_opengl/10.antialiasing/build b/advanced_opengl/10.antialiasing/build new file mode 100755 index 0000000..9d1011a --- /dev/null +++ b/advanced_opengl/10.antialiasing/build @@ -0,0 +1,5 @@ +#!/bin/sh +. ../../config +set -x +gcc -o anti_aliasing_msaa $CFLAGS $INCLUDE $LFLAGS anti_aliasing_msaa.c $LIBS +gcc -o anti_aliasing_offscreen $CFLAGS $INCLUDE $LFLAGS anti_aliasing_offscreen.c $LIBS diff --git a/advanced_opengl/10.antialiasing/build.sh b/advanced_opengl/10.antialiasing/build.sh deleted file mode 100755 index 9d1011a..0000000 --- a/advanced_opengl/10.antialiasing/build.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/sh -. ../../config -set -x -gcc -o anti_aliasing_msaa $CFLAGS $INCLUDE $LFLAGS anti_aliasing_msaa.c $LIBS -gcc -o anti_aliasing_offscreen $CFLAGS $INCLUDE $LFLAGS anti_aliasing_offscreen.c $LIBS -- cgit v1.2.3-70-g09d2