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-rw-r--r--mesh_loading_test/shaders/default.fs13
-rw-r--r--mesh_loading_test/shaders/default.vs16
2 files changed, 29 insertions, 0 deletions
diff --git a/mesh_loading_test/shaders/default.fs b/mesh_loading_test/shaders/default.fs
new file mode 100644
index 0000000..bdd4b9a
--- /dev/null
+++ b/mesh_loading_test/shaders/default.fs
@@ -0,0 +1,13 @@
+#version 330 core
+
+in vec2 tex_coords;
+
+out vec4 frag_color;
+
+uniform sampler2D texture1;
+
+void
+main(void)
+{
+ frag_color = texture(texture1, tex_coords);
+}
diff --git a/mesh_loading_test/shaders/default.vs b/mesh_loading_test/shaders/default.vs
new file mode 100644
index 0000000..90e883a
--- /dev/null
+++ b/mesh_loading_test/shaders/default.vs
@@ -0,0 +1,16 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+layout(location = 2) in vec2 atex_coords;
+
+out vec2 tex_coords;
+
+uniform mat4 projection;
+uniform mat4 view;
+uniform mat4 model;
+
+void
+main(void)
+{
+ tex_coords = atex_coords;
+ gl_Position = projection*view*model*vec4(apos, 1.0);
+}