diff options
Diffstat (limited to 'mesh_loading_test')
-rwxr-xr-x | mesh_loading_test/build.sh | 5 | ||||
-rwxr-xr-x | mesh_loading_test/mesh_loading_test | bin | 0 -> 1277312 bytes | |||
-rw-r--r-- | mesh_loading_test/mesh_loading_test.c | 187 | ||||
-rw-r--r-- | mesh_loading_test/shaders/default.fs | 13 | ||||
-rw-r--r-- | mesh_loading_test/shaders/default.vs | 16 | ||||
-rw-r--r-- | mesh_loading_test/what_cube/pryazha.jpg | bin | 0 -> 26926 bytes | |||
-rw-r--r-- | mesh_loading_test/what_cube/what_cube.mtl | 13 | ||||
-rw-r--r-- | mesh_loading_test/what_cube/what_cube.obj | 56 |
8 files changed, 290 insertions, 0 deletions
diff --git a/mesh_loading_test/build.sh b/mesh_loading_test/build.sh new file mode 100755 index 0000000..23ccbfa --- /dev/null +++ b/mesh_loading_test/build.sh @@ -0,0 +1,5 @@ +#!/bin/sh +. ../config +TARGET='mesh_loading_test' +set -x +gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS && ./$TARGET diff --git a/mesh_loading_test/mesh_loading_test b/mesh_loading_test/mesh_loading_test Binary files differnew file mode 100755 index 0000000..ebb96a5 --- /dev/null +++ b/mesh_loading_test/mesh_loading_test diff --git a/mesh_loading_test/mesh_loading_test.c b/mesh_loading_test/mesh_loading_test.c new file mode 100644 index 0000000..5284dd2 --- /dev/null +++ b/mesh_loading_test/mesh_loading_test.c @@ -0,0 +1,187 @@ +#include "GL/glew.h" +#include "GLFW/glfw3.h" + +#include "pwyazh.h" + +#include "common.h" + +#define WIDTH 1024 +#define HEIGHT 768 + +static Input global_input; + +void +key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + switch (action) + { + case GLFW_PRESS: { + switch (key) + { + case GLFW_KEY_D: { + global_input.move_right.state = KeyState_PRESS; + } break; + case GLFW_KEY_W: { + global_input.move_forward.state = KeyState_PRESS; + } break; + case GLFW_KEY_A: { + global_input.move_left.state = KeyState_PRESS; + } break; + case GLFW_KEY_S: { + global_input.move_backward.state = KeyState_PRESS; + } break; + case GLFW_KEY_Q: { + global_input.move_down.state = KeyState_PRESS; + } break; + case GLFW_KEY_E: { + global_input.move_up.state = KeyState_PRESS; + } break; + case GLFW_KEY_SPACE: { + global_input.jump.state = KeyState_PRESS; + } break; + } + } break; + + case GLFW_RELEASE: { + switch (key) + { + case GLFW_KEY_D: { + global_input.move_right.state = KeyState_RELEASE; + } break; + case GLFW_KEY_W: { + global_input.move_forward.state = KeyState_RELEASE; + } break; + case GLFW_KEY_A: { + global_input.move_left.state = KeyState_RELEASE; + } break; + case GLFW_KEY_S: { + global_input.move_backward.state = KeyState_RELEASE; + } break; + case GLFW_KEY_Q: { + global_input.move_down.state = KeyState_RELEASE; + } break; + case GLFW_KEY_E: { + global_input.move_up.state = KeyState_RELEASE; + } break; + case GLFW_KEY_SPACE: { + global_input.jump.state = KeyState_RELEASE; + } break; + } + } break; + } +} + +int +main(void) +{ + GLFWwindow *window; + + if (glfwInit() == GLFW_FALSE) + { + fprintf(stderr, "[ERROR] Failed to initialize glfw.\n"); + return(1); + } + + glfwWindowHint(GLFW_RESIZABLE, 0); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + window = glfwCreateWindow(WIDTH, HEIGHT, "depth testing", 0, 0); + if (!window) + { + fprintf(stderr, "[ERROR] Failed to create window.\n"); + glfwTerminate(); + return(1); + } + + glfwMakeContextCurrent(window); + glfwSetKeyCallback(window, key_callback); + + if (glewInit() != GLEW_OK) + { + fprintf(stderr, "[ERROR] Failed to initialize glew.\n"); + glfwTerminate(); + return(1); + } + + U32 shader = create_shader_program("shaders/default.vs", "shaders/default.fs"); + + Arena *arena = arena_alloc(Megabytes(512)); + + Mesh *what_cube_mesh = mesh_load_obj(arena, "what_cube/what_cube.obj"); + U32 what_cube_texture = load_texture("what_cube/pryazha.jpg"); + + F32 target_fps = 60.0f; + F32 target_spf = 1.0f/target_fps; + F32 dt = 0.0f; + F32 last_time = glfwGetTime(); + F32 time = last_time; + + MAT4 projection, view, model; + projection = perspective(90.0f, (F32)WIDTH/(F32)HEIGHT, 0.1f, 100.0f); + model = mat4_identity(); + + V3F camera_pos = v3f(0.0f, 0.0f, 3.0f); + + glEnable(GL_DEPTH_TEST); + + while (!glfwWindowShouldClose(window)) + { + glfwPollEvents(); + + /* NOTE(pryazha): Update */ + V3F f = v3f_norm(v3f_sub(v3f(0.0f, 0.0f, 0.0f), camera_pos)); + V3F l = v3f_norm(v3f_cross(v3f(0.0f, 1.0f, 0.0f), f)); + V3F u = v3f_cross(f, l); + + V3F dp = v3f_zero(); + F32 speed = 2.0f; + if (key_is_pressed(global_input.move_right)) + dp = v3f_sub(dp, l); + if (key_is_pressed(global_input.move_forward)) + dp = v3f_add(dp, f); + if (key_is_pressed(global_input.move_left)) + dp = v3f_add(dp, l); + if (key_is_pressed(global_input.move_backward)) + dp = v3f_sub(dp, f); + if (key_is_pressed(global_input.move_up)) + dp = v3f_add(dp, u); + if (key_is_pressed(global_input.move_down)) + dp = v3f_sub(dp, u); + + camera_pos = v3f_add(camera_pos, v3f_scalef(dp, speed*dt)); + + view = look_at(camera_pos, v3f_zero(), v3f(0.0f, 1.0f, 0.0f)); + + input_update_last_state(&global_input); + + /* NOTE(pryazha): Render */ + glClearColor(0.15f, 0.15f, 0.15f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glUseProgram(shader); + shader_set_mat4fv(shader, "projection", projection); + shader_set_mat4fv(shader, "view", view); + shader_set_mat4fv(shader, "model", model); + glBindTexture(GL_TEXTURE_2D, what_cube_texture); + mesh_draw(what_cube_mesh); + + glfwSwapBuffers(window); + + F32 elapsed = glfwGetTime()-last_time; + if (elapsed < target_spf) + { + U32 sleep_time = (U32)(target_spf-elapsed); + if (sleep_time > 0) + sleep(sleep_time); + } + F32 current_time = glfwGetTime(); + dt = current_time-last_time; + time += dt; + last_time = current_time; + } + + arena_release(arena); + glfwTerminate(); + return(0); +} diff --git a/mesh_loading_test/shaders/default.fs b/mesh_loading_test/shaders/default.fs new file mode 100644 index 0000000..bdd4b9a --- /dev/null +++ b/mesh_loading_test/shaders/default.fs @@ -0,0 +1,13 @@ +#version 330 core + +in vec2 tex_coords; + +out vec4 frag_color; + +uniform sampler2D texture1; + +void +main(void) +{ + frag_color = texture(texture1, tex_coords); +} diff --git a/mesh_loading_test/shaders/default.vs b/mesh_loading_test/shaders/default.vs new file mode 100644 index 0000000..90e883a --- /dev/null +++ b/mesh_loading_test/shaders/default.vs @@ -0,0 +1,16 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 2) in vec2 atex_coords; + +out vec2 tex_coords; + +uniform mat4 projection; +uniform mat4 view; +uniform mat4 model; + +void +main(void) +{ + tex_coords = atex_coords; + gl_Position = projection*view*model*vec4(apos, 1.0); +} diff --git a/mesh_loading_test/what_cube/pryazha.jpg b/mesh_loading_test/what_cube/pryazha.jpg Binary files differnew file mode 100644 index 0000000..b735c71 --- /dev/null +++ b/mesh_loading_test/what_cube/pryazha.jpg diff --git a/mesh_loading_test/what_cube/what_cube.mtl b/mesh_loading_test/what_cube/what_cube.mtl new file mode 100644 index 0000000..f3f61c7 --- /dev/null +++ b/mesh_loading_test/what_cube/what_cube.mtl @@ -0,0 +1,13 @@ +# Blender 4.3.1 MTL File: 'what_cube.blend' +# www.blender.org + +newmtl Material +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Kd 0.800000 0.800000 0.800000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.000000 +d 1.000000 +illum 2 +map_Kd pryazha.jpg diff --git a/mesh_loading_test/what_cube/what_cube.obj b/mesh_loading_test/what_cube/what_cube.obj new file mode 100644 index 0000000..b5f8ca0 --- /dev/null +++ b/mesh_loading_test/what_cube/what_cube.obj @@ -0,0 +1,56 @@ +# Blender 4.3.1 +# www.blender.org +mtllib what_cube.mtl +o Cube +v 1.000000 1.000000 -1.000000 +v 1.000000 -1.000000 -1.000000 +v 1.000000 1.000000 1.000000 +v 1.000000 -1.000000 1.000000 +v -1.000000 1.000000 -1.000000 +v -1.000000 -1.000000 -1.000000 +v -1.000000 1.000000 1.000000 +v -1.000000 -1.000000 1.000000 +vn -0.0000 1.0000 -0.0000 +vn -0.0000 -0.0000 1.0000 +vn -1.0000 -0.0000 -0.0000 +vn -0.0000 -1.0000 -0.0000 +vn 1.0000 -0.0000 -0.0000 +vn -0.0000 -0.0000 -1.0000 +vt 0.608128 0.885598 +vt 0.382473 0.659943 +vt 0.608128 0.659943 +vt 0.277495 0.579754 +vt 0.051840 0.354100 +vt 0.277495 0.354100 +vt 0.908901 0.910597 +vt 0.837359 0.839055 +vt 0.908901 0.839055 +vt 0.539373 0.275355 +vt 0.313718 0.049700 +vt 0.539373 0.049700 +vt 0.526773 0.576605 +vt 0.301119 0.350950 +vt 0.526773 0.350950 +vt 0.919368 0.575030 +vt 0.693713 0.349375 +vt 0.919368 0.349375 +vt 0.382473 0.885598 +vt 0.051840 0.579755 +vt 0.837359 0.910597 +vt 0.313718 0.275355 +vt 0.301119 0.576605 +vt 0.693713 0.575030 +s 0 +usemtl Material +f 5/1/1 3/2/1 1/3/1 +f 3/4/2 8/5/2 4/6/2 +f 7/7/3 6/8/3 8/9/3 +f 2/10/4 8/11/4 6/12/4 +f 1/13/5 4/14/5 2/15/5 +f 5/16/6 2/17/6 6/18/6 +f 5/1/1 7/19/1 3/2/1 +f 3/4/2 7/20/2 8/5/2 +f 7/7/3 5/21/3 6/8/3 +f 2/10/4 4/22/4 8/11/4 +f 1/13/5 3/23/5 4/14/5 +f 5/16/6 1/24/6 2/17/6 |