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-rw-r--r--advanced_opengl/8.geometry_shader/shaders/base.fs2
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/base.vs2
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/basic.vs2
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/explosion.gs6
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/explosion.vs2
5 files changed, 7 insertions, 7 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/base.fs b/advanced_opengl/8.geometry_shader/shaders/base.fs
index 283d885..73897db 100644
--- a/advanced_opengl/8.geometry_shader/shaders/base.fs
+++ b/advanced_opengl/8.geometry_shader/shaders/base.fs
@@ -7,5 +7,5 @@ out vec4 frag_color;
void
main(void)
{
- frag_color = vec4(fcolor, 1.0f);
+ frag_color = vec4(fcolor, 1.0);
}
diff --git a/advanced_opengl/8.geometry_shader/shaders/base.vs b/advanced_opengl/8.geometry_shader/shaders/base.vs
index 2924e6c..9ad9e7a 100644
--- a/advanced_opengl/8.geometry_shader/shaders/base.vs
+++ b/advanced_opengl/8.geometry_shader/shaders/base.vs
@@ -10,5 +10,5 @@ void
main(void)
{
vs_out.color = acolor;
- gl_Position = vec4(apos, 0.0f, 1.0f);
+ gl_Position = vec4(apos, 0.0, 1.0);
}
diff --git a/advanced_opengl/8.geometry_shader/shaders/basic.vs b/advanced_opengl/8.geometry_shader/shaders/basic.vs
index 9a630b6..77e8b70 100644
--- a/advanced_opengl/8.geometry_shader/shaders/basic.vs
+++ b/advanced_opengl/8.geometry_shader/shaders/basic.vs
@@ -11,6 +11,6 @@ uniform mat4 projection;
void
main(void)
{
- gl_Position = projection*view*model*vec4(apos, 1.0f);
+ gl_Position = projection*view*model*vec4(apos, 1.0);
tex_coords = atex_coords;
}
diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.gs b/advanced_opengl/8.geometry_shader/shaders/explosion.gs
index 1883ad2..3498878 100644
--- a/advanced_opengl/8.geometry_shader/shaders/explosion.gs
+++ b/advanced_opengl/8.geometry_shader/shaders/explosion.gs
@@ -21,9 +21,9 @@ get_normal(void)
vec4
explode(vec4 position, vec3 normal)
{
- float magnitude = 0.2f;
- vec3 direction = normal*magnitude*((sin(time)+1.0f)/2.0f);
- vec4 result = position+vec4(direction, 0.0f);
+ float magnitude = 0.2;
+ vec3 direction = normal*magnitude*((sin(time)+1.0)/2.0);
+ vec4 result = position+vec4(direction, 0.0);
return(result);
}
diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.vs b/advanced_opengl/8.geometry_shader/shaders/explosion.vs
index 5925b8f..46abd27 100644
--- a/advanced_opengl/8.geometry_shader/shaders/explosion.vs
+++ b/advanced_opengl/8.geometry_shader/shaders/explosion.vs
@@ -14,5 +14,5 @@ void
main(void)
{
vs_out.gtex_coords = atex_coords;
- gl_Position = projection*view*model*vec4(apos, 1.0f);
+ gl_Position = projection*view*model*vec4(apos, 1.0);
}