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#version 330 core layout(location = 0) in vec3 apos; layout(location = 1) in vec2 atex_coords; out VS_OUT { vec2 gtex_coords; } vs_out; uniform mat4 projection; uniform mat4 view; uniform mat4 model; void main(void) { vs_out.gtex_coords = atex_coords; gl_Position = projection*view*model*vec4(apos, 1.0); }