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author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /instancing/shaders/instancing_uniform_array.vs | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'instancing/shaders/instancing_uniform_array.vs')
-rw-r--r-- | instancing/shaders/instancing_uniform_array.vs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/instancing/shaders/instancing_uniform_array.vs b/instancing/shaders/instancing_uniform_array.vs deleted file mode 100644 index a77be31..0000000 --- a/instancing/shaders/instancing_uniform_array.vs +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core -layout(location = 0) in vec2 apos; -layout(location = 1) in vec3 acolor; - -out vec3 color; - -uniform vec2 offsets[100]; - -void -main(void) -{ - color = acolor; - gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0); -} |