diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
---|---|---|
committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /instancing/shaders | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'instancing/shaders')
-rw-r--r-- | instancing/shaders/default.fs | 13 | ||||
-rw-r--r-- | instancing/shaders/default.vs | 18 | ||||
-rw-r--r-- | instancing/shaders/instanced_arrays.fs | 11 | ||||
-rw-r--r-- | instancing/shaders/instanced_arrays.vs | 14 | ||||
-rw-r--r-- | instancing/shaders/instanced_mat4.fs | 14 | ||||
-rw-r--r-- | instancing/shaders/instanced_mat4.vs | 16 | ||||
-rw-r--r-- | instancing/shaders/instancing_uniform_array.fs | 11 | ||||
-rw-r--r-- | instancing/shaders/instancing_uniform_array.vs | 14 |
8 files changed, 0 insertions, 111 deletions
diff --git a/instancing/shaders/default.fs b/instancing/shaders/default.fs deleted file mode 100644 index c655ac8..0000000 --- a/instancing/shaders/default.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec2 tex_coords; - -out vec4 frag_color; - -uniform sampler2D texture0; - -void -main(void) -{ - frag_color = texture(texture0, tex_coords); -}
\ No newline at end of file diff --git a/instancing/shaders/default.vs b/instancing/shaders/default.vs deleted file mode 100644 index 85d3c19..0000000 --- a/instancing/shaders/default.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec3 anormal; -layout(location = 2) in vec2 atex_coords; - -out vec3 normal; -out vec2 tex_coords; - -uniform mat4 projection; -uniform mat4 view; -uniform mat4 model; - -void -main(void) -{ - tex_coords = atex_coords; - gl_Position = projection*view*model*vec4(apos, 1.0); -} diff --git a/instancing/shaders/instanced_arrays.fs b/instancing/shaders/instanced_arrays.fs deleted file mode 100644 index a32e52e..0000000 --- a/instancing/shaders/instanced_arrays.fs +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core - -in vec3 color; - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(color, 1.0); -} diff --git a/instancing/shaders/instanced_arrays.vs b/instancing/shaders/instanced_arrays.vs deleted file mode 100644 index e7bbeb7..0000000 --- a/instancing/shaders/instanced_arrays.vs +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core -layout(location = 0) in vec2 apos; -layout(location = 1) in vec3 acolor; -layout(location = 2) in vec2 aoffset; - -out vec3 color; - -void -main(void) -{ - color = acolor; - vec2 pos = apos*(gl_InstanceID/100.0f); - gl_Position = vec4(pos+aoffset, 0.0f, 1.0f); -} diff --git a/instancing/shaders/instanced_mat4.fs b/instancing/shaders/instanced_mat4.fs deleted file mode 100644 index ae625b2..0000000 --- a/instancing/shaders/instanced_mat4.fs +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core - -in vec2 tex_coords; - -out vec4 frag_color; - -uniform sampler2D texture1; - -void -main(void) -{ - frag_color = texture(texture1, tex_coords); -} - diff --git a/instancing/shaders/instanced_mat4.vs b/instancing/shaders/instanced_mat4.vs deleted file mode 100644 index 5ab3a81..0000000 --- a/instancing/shaders/instanced_mat4.vs +++ /dev/null @@ -1,16 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 2) in vec2 atex_coords; -layout(location = 3) in mat4 instance_matrix; - -out vec2 tex_coords; - -uniform mat4 projection; -uniform mat4 view; - -void -main(void) -{ - tex_coords = atex_coords; - gl_Position = projection*view*instance_matrix*vec4(apos, 1.0f); -} diff --git a/instancing/shaders/instancing_uniform_array.fs b/instancing/shaders/instancing_uniform_array.fs deleted file mode 100644 index a32e52e..0000000 --- a/instancing/shaders/instancing_uniform_array.fs +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core - -in vec3 color; - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(color, 1.0); -} diff --git a/instancing/shaders/instancing_uniform_array.vs b/instancing/shaders/instancing_uniform_array.vs deleted file mode 100644 index a77be31..0000000 --- a/instancing/shaders/instancing_uniform_array.vs +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core -layout(location = 0) in vec2 apos; -layout(location = 1) in vec3 acolor; - -out vec3 color; - -uniform vec2 offsets[100]; - -void -main(void) -{ - color = acolor; - gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0); -} |