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author | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
commit | f9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch) | |
tree | 9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/8.geometry_shader/shaders/normals.vert | |
parent | 926cbd0d49890772f911e6a6bedb7835605ced89 (diff) |
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.vert')
-rw-r--r-- | advanced_opengl/8.geometry_shader/shaders/normals.vert | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vert b/advanced_opengl/8.geometry_shader/shaders/normals.vert new file mode 100644 index 0000000..14f7d8b --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.vert @@ -0,0 +1,17 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; + +out VS_OUT { + vec3 normal; +} vs_out; + +uniform mat4 view; +uniform mat4 model; + +void main(void) +{ + mat3 normal_matrix = mat3(transpose(inverse(view*model))); + vs_out.normal = normalize(normal_matrix*anormal); + gl_Position = view*model*vec4(apos, 1.0); +} |