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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/8.geometry_shader/shaders/normals.vert
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.vert')
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/normals.vert17
1 files changed, 17 insertions, 0 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vert b/advanced_opengl/8.geometry_shader/shaders/normals.vert
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+++ b/advanced_opengl/8.geometry_shader/shaders/normals.vert
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+#version 330 core
+layout(location = 0) in vec3 apos;
+layout(location = 1) in vec3 anormal;
+
+out VS_OUT {
+ vec3 normal;
+} vs_out;
+
+uniform mat4 view;
+uniform mat4 model;
+
+void main(void)
+{
+ mat3 normal_matrix = mat3(transpose(inverse(view*model)));
+ vs_out.normal = normalize(normal_matrix*anormal);
+ gl_Position = view*model*vec4(apos, 1.0);
+}