From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001 From: pryazha Date: Wed, 19 Feb 2025 22:26:48 +0500 Subject: quite a lot of changes that I, of course, are not going to describe;) --- advanced_opengl/8.geometry_shader/shaders/normals.vert | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.vert (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.vert') diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vert b/advanced_opengl/8.geometry_shader/shaders/normals.vert new file mode 100644 index 0000000..14f7d8b --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.vert @@ -0,0 +1,17 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; + +out VS_OUT { + vec3 normal; +} vs_out; + +uniform mat4 view; +uniform mat4 model; + +void main(void) +{ + mat3 normal_matrix = mat3(transpose(inverse(view*model))); + vs_out.normal = normalize(normal_matrix*anormal); + gl_Position = view*model*vec4(apos, 1.0); +} -- cgit v1.2.3