diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-02-06 12:38:09 +0500 |
---|---|---|
committer | pryazha <pryadeiniv@mail.ru> | 2025-02-06 12:38:09 +0500 |
commit | 926cbd0d49890772f911e6a6bedb7835605ced89 (patch) | |
tree | ea27e2c84e32ab6d8d29af9e61cd432e30a46bc6 /advanced_opengl/7.uniform_buffer/shaders | |
parent | bf1c59565096ac9774493846cfb15e259d3b0e66 (diff) |
change
Diffstat (limited to 'advanced_opengl/7.uniform_buffer/shaders')
4 files changed, 4 insertions, 4 deletions
diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs index 8aa5add..fbbafbf 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs @@ -5,5 +5,5 @@ out vec4 frag_color; void main(void) { - frag_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); + frag_color = vec4(1.0, 0.0, 0.0, 1.0); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs index 630242d..17a3448 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs @@ -12,5 +12,5 @@ uniform mat4 model; void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0f); + gl_Position = projection*view*model*vec4(apos, 1.0); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.vs b/advanced_opengl/7.uniform_buffer/shaders/cube.vs index cb0b7bf..054164d 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/cube.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/cube.vs @@ -16,6 +16,6 @@ out vec2 tex_coords; void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0f); + gl_Position = projection*view*model*vec4(apos, 1.0); tex_coords = atex_coords; } diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs b/advanced_opengl/7.uniform_buffer/shaders/skybox.vs index 36a07ed..03b2171 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/skybox.vs @@ -14,6 +14,6 @@ void main(void) { tex_coords = apos; - vec4 pos = projection*view*vec4(apos, 1.0f); + vec4 pos = projection*view*vec4(apos, 1.0); gl_Position = pos.xyww; } |