diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
commit | f9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch) | |
tree | 9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_lighting/4.normal_mapping/shaders/depth.vs | |
parent | 926cbd0d49890772f911e6a6bedb7835605ced89 (diff) |
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_lighting/4.normal_mapping/shaders/depth.vs')
-rw-r--r-- | advanced_lighting/4.normal_mapping/shaders/depth.vs | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/advanced_lighting/4.normal_mapping/shaders/depth.vs b/advanced_lighting/4.normal_mapping/shaders/depth.vs deleted file mode 100644 index 37a3484..0000000 --- a/advanced_lighting/4.normal_mapping/shaders/depth.vs +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; - -uniform mat4 model; - -void -main(void) -{ - gl_Position = model*vec4(apos, 1.0); -} |