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authorpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
commit926cbd0d49890772f911e6a6bedb7835605ced89 (patch)
treeea27e2c84e32ab6d8d29af9e61cd432e30a46bc6 /advanced_lighting/4.normal_mapping/shaders/depth.vs
parentbf1c59565096ac9774493846cfb15e259d3b0e66 (diff)
change
Diffstat (limited to 'advanced_lighting/4.normal_mapping/shaders/depth.vs')
-rw-r--r--advanced_lighting/4.normal_mapping/shaders/depth.vs10
1 files changed, 10 insertions, 0 deletions
diff --git a/advanced_lighting/4.normal_mapping/shaders/depth.vs b/advanced_lighting/4.normal_mapping/shaders/depth.vs
new file mode 100644
index 0000000..37a3484
--- /dev/null
+++ b/advanced_lighting/4.normal_mapping/shaders/depth.vs
@@ -0,0 +1,10 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+
+uniform mat4 model;
+
+void
+main(void)
+{
+ gl_Position = model*vec4(apos, 1.0);
+}