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using System;
using Unity.Mathematics;
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
{
/// <summary>
/// Affordance receiver applying a Vector3 (Float3) affordance theme to a Transform local scale.
/// Broadcasts new affordance value with Unity Event.
/// </summary>
[Obsolete("The Affordance System namespace and all associated classes have been deprecated. The existing affordance system will be moved, replaced and updated with a new interaction feedback system in a future version of XRI.")]
public class Vector3ScaleAffordanceReceiver : Vector3AffordanceReceiver
{
[SerializeField]
[Tooltip("The transform to apply the scale value to.")]
Transform m_TargetTransform;
/// <inheritdoc />
protected override void OnEnable()
{
base.OnEnable();
if (m_TargetTransform == null)
m_TargetTransform = transform;
}
/// <inheritdoc />
protected override void OnAffordanceValueUpdated(float3 newValue)
{
base.OnAffordanceValueUpdated(newValue);
m_TargetTransform.localScale = newValue;
}
}
}
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