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using UnityEngine.UI;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
{
/// <summary>
/// Toggles between two graphic objects based on the state of a toggle.
/// </summary>
[RequireComponent(typeof(Toggle))]
public class ToggleGraphicToggler : MonoBehaviour
{
[SerializeField]
[Tooltip("Graphic object representing the toggle on position.")]
Graphic m_ToggleOnGraphic;
[SerializeField]
[Tooltip("Graphic object representing the toggle off position.")]
Graphic m_ToggleOffGraphic;
Toggle m_TargetToggle;
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
void Awake()
{
m_TargetToggle = GetComponent<Toggle>();
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
void OnEnable()
{
m_TargetToggle.onValueChanged.AddListener(OnToggleValueChanged);
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
void OnDisable()
{
m_TargetToggle.onValueChanged.RemoveListener(OnToggleValueChanged);
}
void OnToggleValueChanged(bool isOn)
{
if (isOn)
m_TargetToggle.targetGraphic = m_ToggleOnGraphic;
else
m_TargetToggle.targetGraphic = m_ToggleOffGraphic;
m_ToggleOnGraphic.gameObject.SetActive(isOn);
}
}
}
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