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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class DisplayDeviceInfoFromActionISX : MonoBehaviour
{
[SerializeField]
InputActionProperty m_Property;
public InputActionProperty property { get => m_Property; set => m_Property = value; }
[SerializeField]
GameObject m_RootObject = null;
public GameObject rootObject { get { return m_RootObject; } set { m_RootObject = value; } }
[SerializeField]
Text m_TargetText;
public Text targetText { get { return m_TargetText; } set { m_TargetText = value; } }
void OnEnable()
{
if (targetText == null)
Debug.LogWarning("DisplayDeviceInfo Monobehaviour has no Target Text set. No information will be displayed.");
}
void Update()
{
if (m_Property != null && m_Property.action != null && m_Property.action.controls.Count > 0)
{
if (m_RootObject != null)
m_RootObject.SetActive(true);
var device = m_Property.action.controls[0].device;
if (targetText != null)
{
m_TargetText.text = $"{device.name}\n{device.deviceId}\n";
bool useComma = false;
foreach (var usg in device.usages)
{
if (!useComma)
{
useComma = true;
m_TargetText.text += $"{usg}";
}
else
{
m_TargetText.text += $"{usg},";
}
}
if (m_TargetText.text.Length > 30)
m_TargetText.text = m_TargetText.text.Substring(0, 30);
}
return;
}
else
{
if (m_RootObject != null)
m_RootObject.SetActive(false);
// No Matching devices:
if (m_TargetText != null)
m_TargetText.text = "<No Device Connected>";
}
}
}
}
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