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using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVisibilityISX : MonoBehaviour
{
[SerializeField]
InputActionProperty m_ActionReference;
public InputActionProperty actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
GameObject m_TargetGameobject = null;
public GameObject targetGameObject { get => m_TargetGameobject; set => m_TargetGameobject = value; }
private void Start()
{
if (m_ActionReference != null && m_ActionReference.action != null)
m_ActionReference.action.Enable();
}
void Update()
{
if (m_TargetGameobject == null)
return;
if (m_ActionReference != null
&& m_ActionReference.action != null
&& m_ActionReference.action.controls.Count > 0
&& m_ActionReference.action.enabled == true)
{
m_TargetGameobject.SetActive(true);
return;
}
else
{
// No Matching devices:
m_TargetGameobject.SetActive(false);
}
}
}
}
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