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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToSliderISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
Slider slider = null;
Graphic graphic = null;
Graphic[] graphics = new Graphic[] { };
private void OnEnable()
{
if (slider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated slider. This input will not be reported.", this);
graphic = gameObject.GetComponent<Graphic>();
graphics = gameObject.GetComponentsInChildren<Graphic>();
}
void Update()
{
if (actionReference != null && actionReference.action != null && slider != null)
{
if (actionReference.action.enabled)
{
SetVisible(true);
}
float value = actionReference.action.ReadValue<float>();
slider.value = value;
}
else
{
SetVisible(false);
}
}
void SetVisible(bool visible)
{
if (graphic != null)
graphic.enabled = visible;
for (int i = 0; i < graphics.Length; i++)
{
graphics[i].enabled = visible;
}
}
}
}
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