blob: 5860af39af972ec13928878f61cd110726a9549f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
using System;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButtonISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
Color enabledColor = Color.green;
[SerializeField]
Color disabledColor = Color.red;
[SerializeField]
Image image = null;
Graphic graphic = null;
Graphic[] graphics = new Graphic[] { };
private void OnEnable()
{
if (image == null)
Debug.LogWarning("ActionToButton Monobehaviour started without any associated image. This input will not be reported.", this);
graphic = gameObject.GetComponent<Graphic>();
graphics = gameObject.GetComponentsInChildren<Graphic>();
}
Type lastActiveType = null;
void Update()
{
if (actionReference != null && actionReference.action != null && image != null && actionReference.action.enabled && actionReference.action.controls.Count > 0)
{
SetVisible(true);
Type typeToUse = null;
if (actionReference.action.activeControl != null)
{
typeToUse = actionReference.action.activeControl.valueType;
}
else
{
typeToUse = lastActiveType;
}
if (typeToUse == typeof(bool))
{
lastActiveType = typeof(bool);
bool value = actionReference.action.ReadValue<bool>();
image.color = value ? enabledColor : disabledColor;
}
else if (typeToUse == typeof(float))
{
lastActiveType = typeof(float);
float value = actionReference.action.ReadValue<float>();
image.color = value > 0.5 ? enabledColor : disabledColor;
}
else
{
image.color = disabledColor;
}
}
else
{
SetVisible(false);
}
}
void SetVisible(bool visible)
{
if (graphic != null)
graphic.enabled = visible;
for (int i = 0; i < graphics.Length; i++)
{
graphics[i].enabled = visible;
}
}
}
}
|