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using System;
using System.Collections;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Management;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButton : ActionToControl
{
[SerializeField] private Image _image = null;
[SerializeField] private Color _normalColor = Color.red;
[SerializeField] private Color _pressedColor = Color.green;
private void Awake()
{
if (_image != null)
{
_image.enabled = false;
_image.color = _normalColor;
}
}
protected override void OnActionStarted(InputAction.CallbackContext ctx)
{
if (_image != null)
_image.color = _pressedColor;
}
protected override void OnActionCanceled(InputAction.CallbackContext ctx)
{
if (_image != null)
_image.color = _normalColor;
}
protected override void OnActionBound()
{
if (_image != null)
_image.enabled = true;
}
}
}
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