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#ifndef PRGE_TYPES_H
#define PRGE_TYPES_H

#define MAX_TEXTURE 5

typedef struct {
	S32	width;
	S32	height;
	Str8	name;
} Window;

typedef enum {
	KeyState_RELEASE =	0,
	KeyState_PRESS =	1
} KeyStateEnum;

typedef struct {
	KeyStateEnum	last;
	KeyStateEnum	state;
} Key;

typedef struct {
	V2	mouse_pos;
	V2	last_mouse_pos;
	V2	mouse_offset;
	B32	first_mouse;
	B32	capture_mouse;
	Key	mouse_left;
	Key	mouse_right;

	B32	is_running;

	F32	dt;

	Key	move_right;
	Key	move_forward;
	Key	move_left;
	Key	move_backward;
	Key	move_up;
	Key	move_down;
	Key	jump;
	Key	action_right;
	Key	action_up;
	Key	action_left;
	Key	action_down;
	Key	exit;
} Input;

typedef enum {
	TextureType_R =		1,
	TextureType_RGB =	3,
	TextureType_RGBA =	4
} TextureTypeEnum;

typedef struct {
	U32		id;
	Str8		name;

	TextureTypeEnum	type;

	S32		width;
	S32		height;

	void		*data;
} Texture;

typedef struct {
	V3	pos;
	V2	texc;
} Vertex;

typedef struct {
	V3	origin;
	V3	rotate;

	U32	nverts;
	Vertex	*verts;

	U32	nindices;
	U32	*indices;

	U32	ntextures;
	Texture textures[MAX_TEXTURE];

	U32	vao, vbo, ebo;
} Mesh;

typedef struct {
	V3	origin;
	V3	rotate;

	U32	nmeshes;
	Mesh	*meshes;
} Model;

typedef struct {
	V3	pos;

	F32	fov;

	F32	near;
	F32	far;

	F32	yaw;
	F32	pitch;
	F32	roll;
} Camera;

typedef struct {
	U32	nmodels;
	Model	*models;

	Camera	camera;

	Str8	bindir;
} PRGEState;

#endif /* PRGE_TYPES_H */