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#ifndef PRGE_TYPES_H
#define PRGE_TYPES_H
#define MAX_TEXTURE 5
typedef struct {
S32 width;
S32 height;
Str8 name;
} Window;
typedef enum {
KeyState_RELEASE = 0,
KeyState_PRESS = 1
} KeyStateEnum;
typedef struct {
KeyStateEnum last;
KeyStateEnum state;
} Key;
typedef struct {
V2 mouse_pos;
V2 last_mouse_pos;
V2 mouse_offset;
B32 first_mouse;
B32 capture_mouse;
Key mouse_left;
Key mouse_right;
B32 is_running;
F32 dt;
Key move_right;
Key move_forward;
Key move_left;
Key move_backward;
Key move_up;
Key move_down;
Key jump;
Key action_right;
Key action_up;
Key action_left;
Key action_down;
Key exit;
} Input;
typedef enum {
TextureType_R = 1,
TextureType_RGB = 3,
TextureType_RGBA = 4
} TextureTypeEnum;
typedef struct {
U32 id;
Str8 name;
TextureTypeEnum type;
S32 width;
S32 height;
void *data;
} Texture;
typedef struct {
V3 pos;
V2 texc;
} Vertex;
typedef struct {
V3 origin;
V3 rotate;
U32 nverts;
Vertex *verts;
U32 nindices;
U32 *indices;
U32 ntextures;
Texture textures[MAX_TEXTURE];
U32 vao, vbo, ebo;
} Mesh;
typedef struct {
V3 origin;
V3 rotate;
U32 nmeshes;
Mesh *meshes;
} Model;
typedef struct {
V3 pos;
F32 fov;
F32 near;
F32 far;
F32 yaw;
F32 pitch;
F32 roll;
} Camera;
typedef struct {
U32 nmodels;
Model *models;
Camera camera;
Str8 bindir;
} PRGEState;
#endif /* PRGE_TYPES_H */
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