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path: root/prge_texture.c
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Texture load_texture(Arena *arena, const char *fname, B32 gamma)
{
	Texture	texture;
	U8	*data;
	S32	nchannels;
	GLenum	internal_format;
	GLenum	data_format;
	S32	size;

	MEM0STRUCT(&texture);

	stbi_set_flip_vertically_on_load(1);
	data = stbi_load(fname, &texture.w, &texture.h, &nchannels, 0);

	if (!data) {
		sys_printf("[ERROR] : Texture : %s : Failed to load\n", fname);
		goto end;
	}

	switch (nchannels) {
	case 1:
		texture.type = TextureType_R;
		internal_format = data_format = GL_RED;
		break;
	case 3:
		texture.type = TextureType_RGB;
		internal_format = (gamma) ? GL_SRGB : GL_RGB;
		data_format = GL_RGB;
		break;
	case 4:
		texture.type = TextureType_RGBA;
		internal_format = (gamma) ? GL_SRGB_ALPHA : GL_RGBA;
		data_format = GL_RGBA;
		break;
	default:
		sys_printf("[ERROR] : Texture : %s : Unsupported type\n", fname);
		goto end;
	}

	size = texture.type*texture.w*texture.h;
	texture.data = push_arena(arena, size);
	MEMCPY(texture.data, data, size);

	glGenTextures(1, &texture.id);
	glBindTexture(GL_TEXTURE_2D, texture.id);
	glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.w, texture.h,
		0, data_format, GL_UNSIGNED_BYTE, texture.data);
	glGenerateMipmap(GL_TEXTURE_2D);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glBindTexture(GL_TEXTURE_2D, 0);

	sys_printf("[INFO] : Texture : %s : Loaded successfully\n", fname);
end:
	stbi_image_free(data);
	return texture;
}