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#define PRGE_SHADER_POS_LOC 0
#define PRGE_SHADER_TEXC_LOC 1
#define PRGE_SHADER_PROJ_MAT "proj"
#define PRGE_SHADER_VIEW_MAT "view"
#define PRGE_SHADER_MODEL_MAT "model"
U32 compile_glsl_shader(U32 type, const char *fname);
Shader load_shader(const char *vfname, const char *gfname, const char *ffname);
void set3fv(U32 id, const char *name, V3 v);
void set4fv(U32 id, const char *name, V4 v);
void setmat4fv(U32 id, const char *name, MAT4 m);
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