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#ifndef PRGE_MESH_H
#define PRGE_MESH_H
#define PRGE_SHADER_POS_LOC 0
Vertex vertex(V3 pos);
Mesh *mesh(Arena *arena, Vertex *verts, U32 nverts, U32 *indices, U32 nindices);
#endif /* PRGE_MESH_H */
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