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path: root/prge_input.c
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Input input_init()
{
	Input input = {0};
	input.first_mouse = 1;
	input.is_running = 1;
	return(input);
}

void input_update(Input *input)
{
	input->mouse_offset = V2_ZERO;

	input->move_right.last = input->move_right.state;
	input->move_forward.last = input->move_forward.state;
	input->move_left.last = input->move_left.state;
	input->move_backward.last = input->move_backward.state;
	input->move_up.last = input->move_up.state;
	input->move_down.last = input->move_down.state;
	input->jump.last = input->jump.state;
	input->action_right.last = input->action_right.state;
	input->action_up.last = input->action_up.state;
	input->action_left.last = input->action_left.state;
	input->action_down.last = input->action_down.state;
	input->exit.last = input->exit.state;
}

B32 key_is_pressed(Key key)
{
	B32 result = (key.state == KeyState_PRESS);
	return(result);
}

B32 key_first_press(Key key)
{
	B32 result = ((key.last == KeyState_RELEASE) &&
		      (key.state == KeyState_PRESS));
	return(result);
}

B32 key_was_pressed(Key key)
{
	B32 result = ((key.last == KeyState_PRESS) &&
		      (key.state == KeyState_RELEASE));
	return(result);
}