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#ifndef PRGE_GUI_H
#define PRGE_GUI_H

B32	in_rect(V2 pos, V2 start, V2 end);
B32	button(Window *wnd, U32 shader, Input *input, Arena *arena, Str8 name, V2 center, F32 w, F32 h);

#endif /* PRGE_GUI_H */