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S32 find_sound(PRGEContext *ctx, const char *name)
{
S32 i;
Sound *snd;
for (i = 0; i < PRGE_MAX_SOUNDS_LOADED; i++) {
snd = ctx->snds+i;
if (snd->name && (strcmp(snd->name, name) == 0))
return i;
}
return -1;
}
S32 load_sound(PRGEContext *ctx, Sound newsnd)
{
S32 i;
Sound *snd;
for (i = 0; i < PRGE_MAX_SOUNDS_LOADED; i++) {
snd = ctx->snds+i;
if (!snd->data)
break;
}
if (i == PRGE_MAX_SOUNDS_LOADED) {
sys_printf("[WARNING] : PRGE : Max sounds loaded\n");
pop_arena(ctx->pa, newsnd.size);
return -1;
}
*snd = newsnd;
return i;
}
B32 enqueue_sound(PRGEContext *ctx, Sound *snd)
{
SoundQueueNode *node;
SoundQueue *sndq;
S32 i;
ASSERT(snd);
sndq = &ctx->sndq;
if (sndq->cnt == PRGE_MAX_SOUNDS_PLAYING)
return 0;
for (i = 0; i < PRGE_MAX_SOUNDS_PLAYING; i++) {
node = ctx->nodes+i;
if (!node->snd)
break;
}
node->snd = snd;
DLLPUSHFRONT(sndq->first, sndq->last, node);
sndq->cnt++;
return 1;
}
Sound *dequeue_sound(SoundQueue *sndq)
{
Sound *snd;
if (sndq->cnt == 0)
return 0;
snd = sndq->first->snd;
sndq->first->snd = 0;
DLLREMOVE(sndq->first, sndq->last, sndq->first);
sndq->cnt--;
return snd;
}
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