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S32 find_sound(PRGEContext *ctx, const char *name)
{
	S32	i;
	Sound	*snd;

	for (i = 0; i < PRGE_MAX_SOUNDS_LOADED; i++) {
		snd = ctx->snds+i;
		if (snd->name && (strcmp(snd->name, name) == 0))
			return i;
	}
	
	return -1;
}

S32 load_sound(PRGEContext *ctx, Sound newsnd)
{
	S32	i;
	Sound	*snd;

	for (i = 0; i < PRGE_MAX_SOUNDS_LOADED; i++) {
		snd = ctx->snds+i;
		if (!snd->data)
			break;
	}

	if (i == PRGE_MAX_SOUNDS_LOADED) {
		sys_printf("[WARNING] : PRGE : Max sounds loaded\n");
		pop_arena(ctx->pa, newsnd.size);
		return -1;
	}

	*snd = newsnd;

	return i;
}

B32 enqueue_sound(PRGEContext *ctx, Sound *snd)
{
	SoundQueueNode	*node;
	SoundQueue	*sndq;
	S32		i;

	ASSERT(snd);

	sndq = &ctx->sndq;

	if (sndq->cnt == PRGE_MAX_SOUNDS_PLAYING)
		return 0;

	for (i = 0; i < PRGE_MAX_SOUNDS_PLAYING; i++) {
		node = ctx->nodes+i;
		if (!node->snd)
			break;
	}

	node->snd = snd;

	DLLPUSHFRONT(sndq->first, sndq->last, node);

	sndq->cnt++;

	return 1;
}

Sound *dequeue_sound(SoundQueue *sndq)
{
	Sound	*snd;
	if (sndq->cnt == 0)
		return 0;
	snd = sndq->first->snd;
	sndq->first->snd = 0;
	DLLREMOVE(sndq->first, sndq->last, sndq->first);
	sndq->cnt--;
	return snd;
}