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prge_context_t init_prge(void)
{
prge_context_t ctx = {0};
ctx.arena = alloc_arena(ARENA_SIZE);
ctx.frame_arena = alloc_arena(FRAME_ARENA_SIZE);
ctx.input = init_input();
ctx.dir = sys_getbindir(&ctx.arena);
assert(ctx.dir);
printf("[INFO]\tBinary dir\t\"%s\"\n", ctx.dir);
return ctx;
}
texture_t prge_load_texture(prge_context_t *ctx, const char *filename, i32 gamma)
{
char full_path[MAX_PATH];
snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename);
texture_t texture = load_texture(&ctx->arena, full_path, gamma);
return texture;
}
model_t prge_load_model(prge_context_t *ctx, transform_t transform, const char *filename)
{
char full_path[MAX_PATH];
snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename);
model_t model = load_model_obj(&ctx->arena, transform, full_path);
return model;
}
i32 prge_load_sound_vorbis(prge_context_t *ctx, const char *filename)
{
char full_path[MAX_PATH];
snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename);
return load_vorbis(&ctx->arena, ctx->sounds, full_path);
}
void prge_play_sound(prge_context_t *ctx, i32 id)
{
play_sound(ctx->sounds, &ctx->sound_queue, ctx->sound_queue_nodes, id);
}
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