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extern i32 load_vorbis(arena_t *arena, sound_t *sounds, const char *filename);
extern void play_sound(sound_t *sounds, sound_queue_t *queue, sound_queue_node_t *nodes, i32 id);
i32 find_sound(sound_t *sounds, const char *name)
{
for (i32 i = 0; i < MAX_SOUNDS_LOADED; i++) {
sound_t *sound = sounds+i;
if (streq(sound->name, name))
return i;
}
return -1;
}
i32 load_sound(sound_t *sounds, sound_t new_sound)
{
assert(sounds);
i32 i;
sound_t *sound;
for (i = 0; i < MAX_SOUNDS_LOADED; ++i) {
sound = sounds+i;
if (!sound->data)
break;
}
if (i == MAX_SOUNDS_LOADED) {
printf("warning: max sounds loaded\n");
return -1;
}
*sound = new_sound;
return i;
}
i32 enqueue_sound(sound_queue_t *queue, sound_queue_node_t *nodes, sound_t *sound)
{
if (queue->count == MAX_SOUNDS_PLAYING)
return 0;
sound_queue_node_t *node;
for (i32 i = 0; i < MAX_SOUNDS_PLAYING; ++i) {
node = nodes+i;
if (!node->sound)
break;
}
node->sound = sound;
dllpushfront(queue->first, queue->last, node);
queue->count++;
return 1;
}
sound_t *dequeue_sound(sound_queue_t *queue)
{
if (queue->count == 0)
return 0;
sound_t *sound = queue->first->sound;
queue->first->sound = 0;
dllremove(queue->first, queue->last, queue->first);
queue->count--;
return sound;
}
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