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authorpryazha <pryadeiniv@mail.ru>2025-06-15 16:07:54 +0500
committerpryazha <pryadeiniv@mail.ru>2025-06-15 16:07:54 +0500
commitf30a4eba44c77d5c743fe9308dc697a3225e8dd8 (patch)
treec171da2e8d1127409e2ffe9e56e2e027bac48e28 /prge_types.h
parent92a8eb610f40c9770569ca63ca1bd705a6d3497d (diff)
i don't even know
Diffstat (limited to 'prge_types.h')
-rw-r--r--prge_types.h166
1 files changed, 0 insertions, 166 deletions
diff --git a/prge_types.h b/prge_types.h
deleted file mode 100644
index a41d110..0000000
--- a/prge_types.h
+++ /dev/null
@@ -1,166 +0,0 @@
-typedef struct {
- S32 w;
- S32 h;
- const char *name;
- U32 flags;
-} PRGEWindow;
-
-typedef enum {
- KeyState_RELEASE = 0,
- KeyState_PRESS = 1
-} KeyStateEnum;
-
-typedef struct {
- KeyStateEnum last;
- KeyStateEnum state;
-} Key;
-
-typedef struct {
- V2 mouse_pos;
- V2 last_mouse_pos;
- V2 mouse_offset;
- B32 first_mouse;
- B32 capture_mouse;
- Key mouse_left;
- Key mouse_right;
-
- F32 dt;
-
- Key move_right;
- Key move_forward;
- Key move_left;
- Key move_backward;
-
- Key move_up;
- Key move_down;
-
- Key jump;
-
- Key action_right;
- Key action_up;
- Key action_left;
- Key action_down;
-
- Key exit;
-} Input;
-
-typedef enum {
- TextureType_R = 1,
- TextureType_RGB = 3,
- TextureType_RGBA = 4
-} TextureTypeEnum;
-
-typedef struct {
- U32 id;
- const char *name;
-
- TextureTypeEnum type;
-
- S32 w;
- S32 h;
-
- U8 *data;
-} Texture;
-
-typedef struct {
- V3 pos;
- V2 texc;
-} Vertex;
-
-#define PRGE_MAX_TEXTURES 2
-#define PRGE_MAX_MESHES 8
-#define PRGE_MAX_MODELS 8
-
-typedef struct {
- U32 id;
- const char *name;
-} Shader;
-
-typedef struct {
- V3 transl;
- V3 rotate;
- V3 scale;
-} Transform;
-
-typedef struct {
- V3 origin;
- V3 rotate;
-
- S32 nverts;
- Vertex *verts;
-
- S32 nindices;
- U32 *indices;
-
- S32 ntextures;
- Texture textures[PRGE_MAX_TEXTURES];
-
- U32 vao, vbo, ebo;
-} Mesh;
-
-typedef struct {
- U32 id;
-
- V3 origin;
- V3 rotate;
-
- S32 nmeshes;
- Mesh *meshes;
-} Model;
-
-typedef struct {
- V3 pos;
-
- F32 fov;
-
- F32 near;
- F32 far;
-
- F32 yaw;
- F32 pitch;
- F32 roll;
-} Camera;
-
-#define PRGE_MAX_SOUNDS_LOADED 4
-#define PRGE_MAX_SOUNDS_PLAYING 2
-
-typedef struct {
- S32 channels;
- S32 sample_rate;
- S32 bytes_per_sample;
-
- S32 size;
- U8 *data;
-
- const char *name;
-} Sound;
-
-typedef struct SoundQueueNode {
- Sound *snd;
- struct SoundQueueNode *next;
- struct SoundQueueNode *prev;
-} SoundQueueNode;
-
-typedef struct {
- S32 cnt;
- struct SoundQueueNode *first;
- struct SoundQueueNode *last;
-} SoundQueue;
-
-typedef struct {
- B32 should_close;
-
- Arena *pa;
- Arena *tmpa;
-
- Input in;
-
- /* TODO(pryazha): Probably a bad idea to have only one window 🙃*/
- PRGEWindow wnd;
-
- Sound snds[PRGE_MAX_SOUNDS_LOADED];
- SoundQueueNode nodes[PRGE_MAX_SOUNDS_PLAYING];
- SoundQueue sndq;
-
- const char *bindir;
-} PRGEContext;