diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:07:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-06-15 16:07:54 +0500 |
commit | f30a4eba44c77d5c743fe9308dc697a3225e8dd8 (patch) | |
tree | c171da2e8d1127409e2ffe9e56e2e027bac48e28 /prge_types.h | |
parent | 92a8eb610f40c9770569ca63ca1bd705a6d3497d (diff) |
i don't even know
Diffstat (limited to 'prge_types.h')
-rw-r--r-- | prge_types.h | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/prge_types.h b/prge_types.h deleted file mode 100644 index a41d110..0000000 --- a/prge_types.h +++ /dev/null @@ -1,166 +0,0 @@ -typedef struct { - S32 w; - S32 h; - const char *name; - U32 flags; -} PRGEWindow; - -typedef enum { - KeyState_RELEASE = 0, - KeyState_PRESS = 1 -} KeyStateEnum; - -typedef struct { - KeyStateEnum last; - KeyStateEnum state; -} Key; - -typedef struct { - V2 mouse_pos; - V2 last_mouse_pos; - V2 mouse_offset; - B32 first_mouse; - B32 capture_mouse; - Key mouse_left; - Key mouse_right; - - F32 dt; - - Key move_right; - Key move_forward; - Key move_left; - Key move_backward; - - Key move_up; - Key move_down; - - Key jump; - - Key action_right; - Key action_up; - Key action_left; - Key action_down; - - Key exit; -} Input; - -typedef enum { - TextureType_R = 1, - TextureType_RGB = 3, - TextureType_RGBA = 4 -} TextureTypeEnum; - -typedef struct { - U32 id; - const char *name; - - TextureTypeEnum type; - - S32 w; - S32 h; - - U8 *data; -} Texture; - -typedef struct { - V3 pos; - V2 texc; -} Vertex; - -#define PRGE_MAX_TEXTURES 2 -#define PRGE_MAX_MESHES 8 -#define PRGE_MAX_MODELS 8 - -typedef struct { - U32 id; - const char *name; -} Shader; - -typedef struct { - V3 transl; - V3 rotate; - V3 scale; -} Transform; - -typedef struct { - V3 origin; - V3 rotate; - - S32 nverts; - Vertex *verts; - - S32 nindices; - U32 *indices; - - S32 ntextures; - Texture textures[PRGE_MAX_TEXTURES]; - - U32 vao, vbo, ebo; -} Mesh; - -typedef struct { - U32 id; - - V3 origin; - V3 rotate; - - S32 nmeshes; - Mesh *meshes; -} Model; - -typedef struct { - V3 pos; - - F32 fov; - - F32 near; - F32 far; - - F32 yaw; - F32 pitch; - F32 roll; -} Camera; - -#define PRGE_MAX_SOUNDS_LOADED 4 -#define PRGE_MAX_SOUNDS_PLAYING 2 - -typedef struct { - S32 channels; - S32 sample_rate; - S32 bytes_per_sample; - - S32 size; - U8 *data; - - const char *name; -} Sound; - -typedef struct SoundQueueNode { - Sound *snd; - struct SoundQueueNode *next; - struct SoundQueueNode *prev; -} SoundQueueNode; - -typedef struct { - S32 cnt; - struct SoundQueueNode *first; - struct SoundQueueNode *last; -} SoundQueue; - -typedef struct { - B32 should_close; - - Arena *pa; - Arena *tmpa; - - Input in; - - /* TODO(pryazha): Probably a bad idea to have only one window 🙃*/ - PRGEWindow wnd; - - Sound snds[PRGE_MAX_SOUNDS_LOADED]; - SoundQueueNode nodes[PRGE_MAX_SOUNDS_PLAYING]; - SoundQueue sndq; - - const char *bindir; -} PRGEContext; |