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#ifndef PRB_TYPES_H
#define PRB_TYPES_H

typedef int8_t		S8;
typedef int16_t		S16;
typedef int32_t		S32;
typedef int64_t		S64;

typedef uint8_t		U8;
typedef uint16_t	U16;
typedef uint32_t	U32;
typedef uint64_t	U64;

typedef S32		B32;

typedef float		F32;
typedef double		F64;

/* NOTE(pryazha): The library only use right-handed coordiante system (for now) */

typedef struct {
	F32 x, y;
} V2;

#define V2_ZERO		(V2){ 0.0f,  0.0f }
#define V2_ONE		(V2){ 1.0f,  1.0f }
#define V2_RIGHT	(V2){ 1.0f,  0.0f }
#define V2_UP		(V2){ 0.0f,  1.0f }
#define V2_LEFT		(V2){-1.0f,  0.0f }
#define V2_DOWN		(V2){ 0.0f, -1.0f }

typedef struct {
	F32 x, y, z;
} V3;

#define V3_ZERO		(V3){ 0.0f,  0.0f,  0.0f }
#define V3_ONE		(V3){ 1.0f,  1.0f,  1.0f }
#define V3_RIGHT	(V3){ 1.0f,  0.0f,  0.0f }
#define V3_UP		(V3){ 0.0f,  1.0f,  0.0f }
#define V3_LEFT		(V3){-1.0f,  0.0f,  0.0f }
#define V3_DOWN		(V3){ 0.0f, -1.0f,  0.0f }
#define V3_FORWARD	(V3){ 0.0f,  0.0f,  1.0f }
#define V3_BACKWARD	(V3){ 0.0f,  0.0f, -1.0f }

typedef struct {
	F32 x, y, z, w;
} V4;

#define V4_ZERO	(V4){ 0.0f, 0.0f, 0.0f, 0.0f }
#define V4_ONE	(V4){ 1.0f, 1.0f, 1.0f, 1.0f }

typedef struct {
	V4 m0, m1, m2, m3;
} MAT4;

#define MAT4_IDENTITY (MAT4) { \
	{ 1.0f, 0.0f, 0.0f, 0.0f }, \
	{ 0.0f, 1.0f, 0.0f, 0.0f }, \
	{ 0.0f, 0.0f, 1.0f, 0.0f }, \
	{ 0.0f, 0.0f, 0.0f, 1.0f } }

typedef struct {
	U8	*mem;
	U64	cap;
	U64	used;
} Arena;

/* NOTE(pryazha): Strings */
typedef struct  {
	U8	*ptr;
	U64	length;
} Str8;

typedef struct Str8Node {
	Str8		str;
	struct Str8Node	*next;
	struct Str8Node *prev;
} Str8Node;

typedef struct {
	Str8Node	*first;
	Str8Node	*last;
	U64		total_length;
	U32		node_count;
} Str8List;

#endif /* PRB_TYPES_H */