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#ifndef PRB_TYPES_H
#define PRB_TYPES_H
typedef int8_t S8;
typedef int16_t S16;
typedef int32_t S32;
typedef int64_t S64;
typedef uint8_t U8;
typedef uint16_t U16;
typedef uint32_t U32;
typedef uint64_t U64;
typedef S32 B32;
typedef float F32;
typedef double F64;
/* NOTE(pryazha): The library uses a right-handed coordiante system (for now) */
typedef struct {
F32 x, y;
} V2;
#define V2_ZERO (V2){ 0.0f, 0.0f }
#define V2_ONE (V2){ 1.0f, 1.0f }
#define V2_RIGHT (V2){ 1.0f, 0.0f }
#define V2_UP (V2){ 0.0f, 1.0f }
#define V2_LEFT (V2){-1.0f, 0.0f }
#define V2_DOWN (V2){ 0.0f, -1.0f }
typedef struct {
F32 x, y, z;
} V3;
#define V3_ZERO (V3){ 0.0f, 0.0f, 0.0f }
#define V3_ONE (V3){ 1.0f, 1.0f, 1.0f }
#define V3_RIGHT (V3){ 1.0f, 0.0f, 0.0f }
#define V3_UP (V3){ 0.0f, 1.0f, 0.0f }
#define V3_LEFT (V3){-1.0f, 0.0f, 0.0f }
#define V3_DOWN (V3){ 0.0f, -1.0f, 0.0f }
#define V3_FORWARD (V3){ 0.0f, 0.0f, 1.0f }
#define V3_BACKWARD (V3){ 0.0f, 0.0f, -1.0f }
typedef struct {
F32 x, y, z, w;
} V4;
#define V4_ZERO (V4){ 0.0f, 0.0f, 0.0f, 0.0f }
#define V4_ONE (V4){ 1.0f, 1.0f, 1.0f, 1.0f }
typedef struct {
V4 m0, m1, m2, m3;
} Mat4;
#define MAT4_IDENTITY (Mat4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
{ 0.0f, 0.0f, 0.0f, 1.0f } }
typedef struct {
U8 *mem;
U64 cap;
U64 used;
} Arena;
/* NOTE(pryazha): Strings */
typedef struct {
U8 *ptr;
U64 length;
} Str8;
typedef struct Str8Node {
Str8 str;
struct Str8Node *next;
struct Str8Node *prev;
} Str8Node;
typedef struct {
Str8Node *first;
Str8Node *last;
U64 total_length;
U32 node_count;
} Str8List;
#endif /* PRB_TYPES_H */
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