diff options
Diffstat (limited to 'prbm.h')
-rw-r--r-- | prbm.h | 112 |
1 files changed, 112 insertions, 0 deletions
@@ -0,0 +1,112 @@ +#ifndef prbm_h +#define prbm_h + +#include "types.h" + +struct v2 { + f32 x; + f32 y; +}; + +struct v3 { + f32 x; + f32 y; + f32 z; +}; + +struct v4 { + f32 x; + f32 y; + f32 z; + f32 w; +}; + +// column-major +struct mat { + struct v4 c0; + struct v4 c1; + struct v4 c2; + struct v4 c3; +}; + +struct rect { + struct v2 start; + struct v2 end; +}; + +#define v2_zero (struct v2){ 0.0f, 0.0f} +#define v2_one (struct v2){ 1.0f, 1.0f} +#define v2_right (struct v2){ 1.0f, 0.0f} +#define v2_up (struct v2){ 0.0f, 1.0f} +#define v2_left (struct v2){-1.0f, 0.0f} +#define v2_down (struct v2){ 0.0f, -1.0f} + +#define v3_zero (struct v3){ 0.0f, 0.0f, 0.0f} +#define v3_one (struct v3){ 1.0f, 1.0f, 1.0f} +#define v3_right (struct v3){ 1.0f, 0.0f, 0.0f} +#define v3_up (struct v3){ 0.0f, 1.0f, 0.0f} +#define v3_left (struct v3){-1.0f, 0.0f, 0.0f} +#define v3_down (struct v3){ 0.0f, -1.0f, 0.0f} +#define v3_forward (struct v3){ 0.0f, 0.0f, 1.0f} +#define v3_backward (struct v3){ 0.0f, 0.0f, -1.0f} + +#define v4_zero (struct v4){0.0f, 0.0f, 0.0f, 0.0f} +#define v4_one (struct v4){1.0f, 1.0f, 1.0f, 1.0f} + +#define mat_identity (struct mat){ \ + {1.0f, 0.0f, 0.0f, 0.0f}, \ + {0.0f, 1.0f, 0.0f, 0.0f}, \ + {0.0f, 0.0f, 1.0f, 0.0f}, \ + {0.0f, 0.0f, 0.0f, 1.0f}} + +#define f32pi 3.14159265359f + +#define deg2rad(angle) (f32pi/180.0f*(angle)) + +struct v2 fillv2(f32 a); +struct v2 invv2(struct v2 a); +struct v2 addv2(struct v2 a, struct v2 b); +struct v2 subv2(struct v2 a, struct v2 b); +struct v2 scalev2(struct v2 a, f32 s); +struct v2 scalevv2(struct v2 a, struct v2 s); +f32 dotv2(struct v2 a, struct v2 b); +f32 len2v2(struct v2 a); +f32 lenv2(struct v2 a); +struct v2 normv2(struct v2 a); + +struct v3 fillv3(f32 a); +struct v3 invv3(struct v3 a); +struct v3 addv3(struct v3 a, struct v3 b); +struct v3 subv3(struct v3 a, struct v3 b); +struct v3 scalev3(struct v3 a, f32 s); +struct v3 scalevv3(struct v3 a, struct v3 s); +f32 dotv3(struct v3 a, struct v3 b); +struct v3 crossv3(struct v3 l, struct v3 r); +f32 len2v3(struct v3 a); +f32 lenv3(struct v3 a); +struct v3 normv3(struct v3 a); + +struct v4 fillv4(f32 a); +struct v4 invv4(struct v4 a); +struct v4 addv4(struct v4 a, struct v4 b); +struct v4 subv4(struct v4 a, struct v4 b); +struct v4 scalev4(struct v4 a, f32 s); +struct v4 scalevv4(struct v4 a, struct v4 s); +f32 dotv4(struct v4 a, struct v4 b); +f32 len2v4(struct v4 a); +f32 lenv4(struct v4 a); +struct v4 normv4(struct v4 a); + +struct mat transpmat(struct mat m); +struct mat mulmat(struct mat left, struct mat right); +struct mat make_translate(struct v3 v); +struct mat make_scale(struct v3 v); +struct mat make_rotate(struct v3 x, struct v3 y, struct v3 z); +struct mat translate_mat(struct mat m, struct v3 v); +struct mat scale_mat(struct mat m, struct v3 v); +struct mat rotate_mat(struct mat m, struct v3 angles); +struct v4 mulmatv4(struct mat m, struct v4 v); + +i32 in_rect(struct v2 pos, struct rect rect); + +#endif |