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#version 330 core
in vert_t {
vec2 tex_coords;
} vert;
out vec4 frag_color;
uniform sampler2D colorbuffer;
void main(void)
{
const float gamma = 2.2;
vec3 color = vec3(texture(colorbuffer, vert.tex_coords));
color /= color + vec3(1.0);
color = pow(color, vec3(1.0 / gamma));
frag_color = vec4(color, 1.0);
}
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