1 2 3 4 5 6 7 8 9 10 11 12 13 14
#version 330 core layout(location = 0) in vec3 position; layout(location = 2) in vec2 tex_coords; out vert_t { vec2 tex_coords; } vert; void main() { vert.tex_coords = tex_coords; gl_Position = vec4(position, 1.0); }